Grid’s been the in the garage for five years, missing most of the PlayStation 4/Xbox One generation of games. This series is all about “sim-cade” racing — a midpoint between games like Gran Tursimo and Project Cars. Its last release was 2014’s Grid Autosport. But Codemasters and Deep Silver decided it’s time to dig the keys out of the junk drawer and bring Grid out of the garage. I took a spin through the digital streets of San Francisco (I swear I raced by a Walgreens) in a souped-up Mustang. It felt good, and browsing through the options showed a variety of cars from the 1960s to today … including NASCAR racing trucks. (In my days covering auto racing, nothing was a loud as a truck race.) You’ll see this variety if you pick Grid up when it release October 11 for PC, PlayStation 4, and Xbox One. Sadly, I didn’t get a chance to interview Codemasters principal games designer Simon Barlow in person. But he did answer some questions I sent him. Like why the Grid (also known as Toca) series hadn’t hit the streets in five years. Turns out it was just a resource issue. “There’s no real definitive answer to this other than simply us working on other titles such as the Dirt Rally ser...